![]() Weapon special: When berserk is acquired, the player can crack their knuckles and change their execution settings to a high powered blow towards the enemy, similar to vanilla's berserk, or a first person execution towards an enemy fit with a custom animation and bonus health.It can also perform a finishing, highly damaging haymaker similar to the primary fire. Secondary fire: A standard punching motion with the right fist of the player.Primary fire: A standard punching motion with the left fist of the player if paired with a secondary fire in an alternating pattern, it can deliver a harsh jab to the side to finish off enemies.Further tiers add in custom content or upgrade the power of weapons before. Weapons are divided into specific tiers, with tier 1 adding no new weapons and only overhauled versions of classic doom's arsenal. Weapon specials are accessed through a built in circular wheel that allows a player to directly pick which special behaviors they want their weapon to inherit many of these are exclusive to each other, similar to weapon modules in Doom Eternal. ![]() Most of the weapons include tertiary functions (also called "Weapon specials"), which range from changing the secondary (or rarely, primary fires), to changing the entire weapon appearance and functionality.
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